If you feel that combat in Minecraft is too easy because you are too familiar with the characteristic as well as the habit of mobs in the game, you can increase challenges of the game through Rough Mobs Mod. It provides all the vanilla mobs with some advanced difficulty level, or in other words, it makes some vanilla mobs significantly harder. This means these mobs will become more powerful, but more challenging at the same time because there will be much harder to defeat them. It is a suitable mod for veteran players who want to find a new challenge. But if you are a beginner, it is not recommended for you to use the Rough Mobs Mod because this may put you into difficulty and you will not survive their attack.


Basically, the Rough Mobs Mod changed totally the mobs from the vanilla Minecraft into ones that are harder to kill than never been before. Some notable changes can be seen at the Zombies, Skeletons, Ghasts, Creepers, Withers and continuing to the rest of the mobs from Minecraft. The mod changes the max HP of mobs, gives them special effect, makes them immune to various player abilities, allow them to regenerate health, increase their follow range and does a lot of other things that make them quite difficult to combat.

This mod is very configurable, so you can change or disable every feature in your config file.


Rough Mobs mod Features:

  • Zombies spawn with random enchanted armor and weapons (You can add/remove equipment in the config file).
  • Zombies have a chance to spawn on a Zombie Horse.
  • Zombies have a small chance to spawn as boss zombies which are way more difficult to fight but they drop some nice equipment.
  • Zombies apply the hunger effect to targets (The effect stacks up to level 4).
  • Zombies have an increased knockback resistance and 30 max HP instead of 20 max HP.
  • Baby Zombies now burn in sunlight.
  • Skeletons (also Wither) spawn with random enchanted armor (You can add/remove equipment in the config file).
  • Skeletons always spawn with a Bow in their mainhand and a sword/axe in their offhand. If a player is near them Skeletons exchange their weapons.
  • Skeletons have a chance to spawn on a Skeleton Horse.
  • Skeletons have a small chance to spawn as boss skeletons which are way more difficult to fight but they drop some nice equipment.
  • Skeletons have 30 max HP instead of 20 max HP.
  • Skeletons shoot a lot faster now. (Decreased bow cooldown from 20 to 0, 1.0.6+)
  • Skeletons in the Nether always become Wither Skeletons on spawn.
  • Wither Skeletons spawn now everywhere in the Nether.
  • Creepers become invisible while they are near a player.
  • Creepers are a lot faster now.
  • Creepers explode now a bit faster (1 second fuse time instead of 1.5 seconds, 1.0.6+)
  • Creepers explosion radius is a now a bit bigger (4 instead of 3, 1.0.6+)
  • Creepers burn in sunlight (Off by default, 1.0.6+)
  • Creepers explode if they are burning (Off by default, 1.0.6+). Do not combine the last two features except you want a ton of destruction…
  • Slimes do a lot more knockback depending on their size.
  • Slimes have now 50% more HP and can jump further.
  • Small Slimes can jump on players head to apply nausea and slowness to them.
  • Endermen drop now at least one enderpearl on death.
  • Endermen teleport players away who attack them.
  • Endermen have a chance to apply either blindness or nause to targets.
  • Endermen steal and drop held items of targets.
  • Spiders take no more fall damage.
  • Spiders apply the slowness effect to targets (The effect stacks up to level 4). If the effect reaches level 4, the next attack creates a web on the targets position.
  • Spiders have a chance to spawn with a mob riding it (Mobs can be added/removed in the config file).
  • Cave Spiders have all new features from normal Spiders.
  • Witches apply random effects to entities around them.
  • Witches spawn 4-7 Bats on death.
  • Silverfish have a chance to split themselves into two when attacked.
  • Zombie Pigmen have all new features from normal Zombies.
  • Zombie Pigmen now also become angry if the player goes into their hitbox
  • Zombie Pigmen also have a chance to become angry when the player breaks a block around them.
  • Blazes spawn now everywhere in the Nether.
  • Blazes have now 30 max HP instead of 20 max HP.
  • Blazes create explosions on death.
  • Blazes push the player away and deal damage to him if he attacks them. Always attack them with ranged weapons!
  • Blazes ignite to the player if he goes into their hitbox.
  • Ghasts have now 15 max HP instead of 10 max HP.
  • Ghasts are now immune to arrows and other projectiles.
  • Ghasts drop primed TNT when a player is below them.
  • Fireballs shot by Ghasts create a bigger explosion on impact (Explosion radius increased from 1 to 3, 1.0.6+)
  • Magma Cubes are now much more common.
  • Magma Cubes have all new features from normal Slimes.
  • Magma Cubes regenerate HP while in lava.
  • Small Magma Cubes drop lava on death. This can be very dangerous if they stick on your head.
  • Withers have now 600 HP instead of 300 HP.
  • Withers knock attackers away.
  • Withers summon Wither Skeletons over time.
  • Bats can fly on players head and drain half a heart per second.
  • Skeleton and Zombie Horses now burn in sunlight.
  • Snowballs melt instantly when thrown in the nether.


A boss Zombie with a beautiful moon background


How to install:

  • Download Minecraft Forge
  • Right click, Run as Administrator and press OK to install Forge. (You can skip this step if you’ve installed Minecraft Forge)
  • Open Start on desktop => Open Run (Or you can use the Windows +R keyboard shortcut)
  • Type %appdata% into Run and press enter
  • Go to folder /.minecraft/mods
  • Put the jar file of mod into mods folder and then run Minecraft. Done!

Download Links for Rough Mobs Mod 1.12.2/1.11.2/1.10.2:

For Minecraft 1.9.4


For Minecraft 1.10.2


For Minecraft 1.11


For Minecraft 1.12


For Minecraft 1.12.2/1.12.1


Author: Lellson

Rough Mobs Mod 1.12.2/1.11.2/1.10.2
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